It's possible to perform walljump from any non-lethal solid material (bricks, pipes, etc). Mario's feet must hit the wall exactly at a block boundary (every 16 pixels).Some horizontal speed (towards the wall). ![]() To perform a walljump, you need two things: ![]() The game ejects Mario towards the opposite of his steering. Wall-ejection is SMB's mechanism to adjust Mario's horizontal position properly when his left side and right side have a different inside-wall status. Theory: Walljump happens because the game does a floor check (a simple "is position divided by 16 even? Is there a solid block below him?" test) even during a wall-ejection. In the right image (using a custom map), three walljumps are performed. The walljump in the left image is easy to try even on the real console. Walljump is when you jump towards a wall and somehow Mario's foot catches the wall and allows to jump again, boosting from the wall. The SNES ports of these games contain almost the same physics as their NES/FDS counterparts, so you can use most of them in SNES Super Mario All Stars as well.
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